模組:Vgname/sandbox
这是Module:Vgname(差异)的沙盒。 参见本模块的测试样例(运行)。 |
require('strict')
local getArgs = require('Module:Arguments').getArgs
local yesno = require('Module:Yesno')
local lc = require('Module:WikitextLC')
local regions = mw.loadData('Module:Vgname/languages')
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-- 中文變种列表
local variants = {
{'cn'; simp = '中国大陆', trad = '中國大陸'; script = 'hans' },
{'hk'; simp = '香港', trad = '香港'; script = 'hant' },
{'mo'; simp = '澳门', trad = '澳門'; script = 'hant' },
{'my'; simp = '马来西亚', trad = '馬來西亞'; script = 'hans' },
{'sg'; simp = '新加坡', trad = '新加坡'; script = 'hans' },
{'tw'; simp = '台湾', trad = '臺灣'; script = 'hant' },
}
-- 分割文字和<ref>標籤(泛用)
local function splitRef(str)
local refPattern = '\127\'"`UNIQ%-%-[Rr][Ee][Ff]%-%x+%-QINU`"\'\127' -- [[:w:en:WP:UNIQ]]
local text, ref = '', ''
str = str or ''
local s, _ = str:find(refPattern)
if s then
text, ref = str:sub(1, s-1), str:sub(s)
else
text = str
end
return text, ref
end
-- 加粗(用于标题组、各译名组)
local function boldText(args, str)
local isBold = true
str = str or ''
if yesno(args.bold) == false then
isBold = false
end
if isBold == true then
str = "'''" .. str .. "'''"
end
return str
end
-- 文字套書名號或引號(用于标题组、各译名组)
local function bracketText(args, str, prefix, suffix)
local bracketType = (args.bracketType == nil) and "" or args.bracketType
if prefix and suffix then
-- nothing to do
elseif mw.ustring.lower(bracketType) == 'q' then -- 'q'爲了引號(quotation marks)
prefix, suffix = '「', '」'
elseif mw.ustring.lower(bracketType) == 's' then -- 's'爲了單書名號(single book title marks)
prefix, suffix = '〈', '〉'
elseif yesno(bracketType) == false then
prefix, suffix = '', ''
else
prefix, suffix = "《", "》"
end
return prefix .. str .. suffix
end
-- 判定外语标签模式(用于原文名组、英文名组)
local function getLanguageLabelMode(args)
local mode = 'same'
if yesno(args.label) == true then
mode = 'none'
elseif yesno(args.diff) == true then
mode = 'diff'
elseif args.na or args.eu or args.au then
mode = 'diff'
end
return mode
end
-- 斜体(用于原文名组、英文名组)
local function italicText(args, str, languageUsesItalic)
local isItalic = false
str = str or ''
if yesno(args.italic) == false then
isItalic = false
elseif yesno(languageUsesItalic) == true then
isItalic = true
end
if isItalic == true then
str = "''" .. str .. "''"
end
return str
end
-- 语言变种继承(用于主译名组)
local variantsFallback = {
['cn'] = { 'sg', 'my' },
['hk'] = { 'mo', 'tw' },
['mo'] = { 'hk', 'tw' },
['my'] = { 'sg', 'cn' },
['sg'] = { 'my', 'cn' },
['tw'] = { 'hk', 'mo' },
}
-- 居然還要自己寫函式處理。。。
local function isInArray(t, val)
for _, v in pairs(t) do
if val == v then
return true
end
end
end
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-- 标题组
local function title(args)
local title, ref = splitRef(args[1])
title = boldText(args, title)
title = bracketText(args, title, args["bracket-left"], args["bracket-right"])
return title .. ref
end
-- 原文名组
local function original(args)
local returnStr = ''
local title, ref, titleLatin, refLatin = '', '', '', ''
local language
-- 检查原文名字段
for _, v in ipairs(regions) do
if args[v.langcode] then
language = v
break
end
end
-- 若没有检测到原文名参数,则函数返回空字串
if language then
local t = mw.text.split(args[language.langcode], ',')
title, ref = splitRef(t[1])
titleLatin, refLatin = splitRef(t[2])
else
return ''
end
-- 加入原文名标签
if getLanguageLabelMode(args) ~= 'none' then
returnStr = language[getLanguageLabelMode(args)] .. ':'
end
-- 加入原文名及脚注
title = mw.ustring.format('<span lang="%s"%s>-{%s}-</span>',
language.langcode,
(language.dir) == 'rtl' and ' dir="rtl"' or '',
italicText(args, title, language.italic)
)
returnStr = returnStr .. title .. ref
-- 加入原文名的拉丁字母写法及脚注(多用于日韩文游戏)
if titleLatin ~= '' then
titleLatin = mw.ustring.format('<span lang="%s">-{%s}-</span>', language.langcode, titleLatin)
returnStr = returnStr .. ',' .. titleLatin .. refLatin
end
-- 此两参数用于除错,不在模板说明文档中介绍
if args['original-before'] then
returnStr = args['original-before'] .. returnStr
end
if args['original-after'] then
returnStr = returnStr .. args['original-after']
end
-- 告一段落
return returnStr
end
-- 英文名组
local function englishes(args)
local returnStr = ''
-- 处理北美、欧洲、澳洲版名
-- 澳洲版(au)名为除错用,不在模板说明文档中介绍
for _, v in ipairs{'na', 'eu', 'au'} do
if args[v] then
returnStr = (returnStr == '') and '' or (returnStr .. ',')
local title, ref = splitRef(args[v])
if getLanguageLabelMode(args) ~= 'none' then
returnStr = returnStr .. regions[v][getLanguageLabelMode(args)] .. ':'
end
title = mw.ustring.format('<span lang="%s"%s>-{%s}-</span>',
regions[v].langcode,
(regions[v].dir) == 'rtl' and ' dir="rtl"' or '',
italicText(args, title, regions[v].italic)
)
returnStr = returnStr .. title .. ref
end
end
-- 如果没有填北美、欧洲、澳洲版名……
if (returnStr == '') and (args.en) then
local title, ref = splitRef(args.en)
if getLanguageLabelMode(args) ~= 'none' then
returnStr = regions.en[getLanguageLabelMode(args)] .. ':'
end
title = mw.ustring.format('<span lang="%s"%s>-{%s}-</span>',
regions.en.langcode,
(regions.en.dir) == 'rtl' and ' dir="rtl"' or '',
italicText(args, title, regions.en.italic)
)
returnStr = returnStr .. title .. ref
end
-- 此两参数用于除错,不在模板说明文档中介绍
if args['englishes-before'] then
returnStr = args['englishes-before'] .. returnStr
end
if args['englishes-after'] then
returnStr = returnStr .. args['englishes-after']
end
return returnStr
end
-- 中文译名主组
local function translations(args)
local returnStr = ''
local variantList = {'cn', 'tw', 'hk', 'sg', 'my', 'mo'}
local translationArray = {}
for _, v in ipairs(variantList) do
local variantCode, variantTranslation = v, args[v]
if variantTranslation then
if isInArray(variantList, variantTranslation) then -- 若译名字段填写为'cn'、'tw'等代码,則
for _, w in ipairs(translationArray) do -- 檢查該代碼是否錄入陣列
if isInArray( w.variants, variantTranslation ) then -- 若該代碼已登錄,則
table.insert( w.variants, variantCode ) -- 追加登錄
else
table.insert( translationArray, { variants = {variantCode, variantTranslation} } ) -- 同時登錄兩個代碼
end
end
elseif args[v] == 'en' then
-- 使用英文
else
-- 檢查上方是否按nil登錄
local idx
for k, v in ipairs(translationArray) do
if isInArray(v.variants, variantCode) then
idx = k
break
end
end
if idx then
translationArray[idx].translation = variantTranslation
else
table.insert( translationArray, { variants = {v}, translation = args[v] } )
end
end
end
end
return translationArray[2].variants[2]
end
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local p = {}
function p.vgname(frame)
local args = getArgs(frame)
return p._vgname(args)
end
function p._vgname(args)
local args = args
return translations(args)
end
return p